In this tutorial, I show you how to use a poly fx deformer in conjunction with effectors and a cloth nurbs object to make a shattering/explosion like effect. Add Comment In this tutorial, I show how you can use proxy geometry to calculate dynamic objects/particles from an emitter object. And then, in a sense, swap out the proxy for the "high-res" object once the calculation is complete, to save your CPU some headaches. I apologize for the blown out audio in this video. I am having microphone issues :-) Hello! I've found some time to make another tutorial. I've been curious about the nature of this effect for a while so I'm glad I was able to explore it. What I'm talking about is the ability to use an effector to offset animated parameters of clones. And specifically to have the clone start its animation when entering the falloff space of a particular effector. I also use a little expresso at the end to point out some additional flexibility you can have with this setup. As always, if you have any questions, please comment below or email me. Shawn
It's been a long time but I've finally got around to making a new tutorial! This one pays tribute to the famous "Vertigo Shot" or "dolly zoom" that you've seen in many Hollywood films. Hitchcock made it famous in his film "Vertigo" I've posted the scene file below so you can use the rig!
dunBOX tutorial #2 – follow up 04/13/2011
I'd like to thank one of our readers, Hamid, for sharing an update of sorts to the scene file I posted for tutorial #2. It has a pretty handy way of adding more and more objects to create the collision light up effect. You can find the file here. Give it a spin and I hope it helps you out! You no longer would need to duplicate the Xpresso tag for every object that you want to collide and light up. Just duplicate the materials.
dunBOX.com Tutorial #2 — Xpresso + Dynamics 03/05/2011
Learn how to utilize Xpresso to let dynamic collisions drive animation. In this sample, we use the collision of a cube object hitting the floor to drive the luminance brightness of its material, with a nice decay of brightness. This tutorial is a bit dry, so if you already know Xpresso, you may want to just look at my cheat sheet below or download my scene file.
I apologize for the mistake at 17:12 in the tutorial. I said that when you divide by zero, you get zero. I meant to say, when you multiply by zero you get zero! If you have any questions or comments, please feel free. I am also looking for suggestions to make this a cleaner Xpresso rig. Also, here are links to the other threads I got my idea from: http://www.base80.com/index.php/2006/03/13/mono_flop_tut_1 http://mograph.net/board/index.php?showtopic=24340 Welcome to dunBOX.com and my first tutorial. I'm excited to get this tutorial out to you. I hope you can make use of it in your work. If you have any questions or comments, please feel free to drop a comment in below. Cheers, Shawn | AuthorShawn Michael Dunbar ArchivesSeptember 2011 CategoriesAll | ||||||||||||||||||||||||


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